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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Tyran Crow
OMFGWTF Unlimited
1
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Posted - 2016.06.28 13:40:00 -
[1] - Quote
It would seem the sentiment toward this patches content is universal among posters, perhaps CCP should consider just rolling back the clock a few hours and trying again later before they lose more of their base. Adding things no one wants, taking away new things that made it worth logging on and unbalancing while calling it balancing is making things less than fun. If it's not fun people don't play. You don't make money. Take a clue please before the only thing you're developing is a better resume. |
Tyran Crow
OMFGWTF Unlimited
4
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Posted - 2016.06.28 15:54:15 -
[2] - Quote
So....I can watch the little ship move around the station until I wanna blow chunks but I can't move the little ship in the fitting window...Wow.. Can I recommend hiring a new person to take the heat on this kind of thing? Name him CCP FallGuy.... |
Tyran Crow
OMFGWTF Unlimited
12
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Posted - 2016.06.29 01:19:39 -
[3] - Quote
Needa3 wrote:John'Doe the Second wrote:Tao Dolcino wrote:Remove the docking animation, the epileptic giant TVs, the new map, the new icons, the new scanning interface, the new UI, the new cameras, all that useless stuff we never asked for and which are making the game each release more unpleasant, clunky and frustrating to play.
I agreed with this part fully. another plus one
I plus one your plus one with yet another plus one... |
Tyran Crow
OMFGWTF Unlimited
12
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Posted - 2016.06.29 01:46:30 -
[4] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
If that is the case the simple solution would be to simply remove the animation all together. I don't believe anyone will miss it. |
Tyran Crow
OMFGWTF Unlimited
22
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Posted - 2016.06.29 23:52:11 -
[5] - Quote
Norrin Ellis wrote:I'm not sure why "I preferred things the way they were" is insufficient. Why do the customers have to justify their preferences to CCP?
You put something in--by all accounts against the recommendations of people who tested it on SiSi--and now we're all screaming that we liked EVE better the way it was.
Now, I understand that you've got some sunk costs involved in putting this feature in, but making decisions moving forward on the basis of those sunk costs is the kind of fallacious reasoning that has extended the life of all sorts of awful decisions throughout human history.
Exactly. No one likes their work to be this widely ripped apart by the player base and I'm sure the working group is probably a little upset with the response to their work product but it is simply a non starter and this is a business, like all businesses the moment you stop listening and responding to customer wishes they simply find an alternative vendor. Don't be this guy CCP. Buy the team some pizza and beer, let them know we as players bear them no ill will personally and let them know we wish them better luck next time.... and don't forget to turn it OFF. |
Tyran Crow
OMFGWTF Unlimited
30
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Posted - 2016.06.30 17:20:37 -
[6] - Quote
Since the patch I have been making much more use out of the Captains Quarters.. has anyone else noticed that you cant rotate/zoom in/out on the fitting screen or when looking at an image of a ship in the viewer? Once you switch to the hanger everything functions normally... Not only did the docking animation addition break my eyes it also appears to have broken other #*^$ too. |
Tyran Crow
OMFGWTF Unlimited
39
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Posted - 2016.07.01 15:09:57 -
[7] - Quote
Making the game look better is nice but as others have stated, form over function just doesn't work for the type of player who is into Eve. Instead of an animation try developing active navigation. It would only take 2 three digit entries to set a basic course in a 3d environment. Example: 230 Mark 025..... This would go far in making fleet movement more coordinated and add another layer of depth to the game. It would beat the SH*t out of conga lines. Scanning improvements might include wrecks so salvaging might become more of a profession and less of a side effect or after thought. Balance changes might include a realistic difference between small, medium and large vessels. High slot modules that allow 2 of a lower class weapon would then be possible... i/e 1 Battleship high slot fitting 2 medium cannons... This would allow larger vessels to realistically engage smaller vessels instead of relying on drone skills. The list of game changing/ improving possibilities are endless but skipping all that for the sake of shiny new fluff is not the road to an epic game play experience. |
Tyran Crow
OMFGWTF Unlimited
45
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Posted - 2016.07.05 14:37:12 -
[8] - Quote
Thank you... |
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